[-empyre-] Re: Intoducing: Mauro Annunziato & Ken Rinaldo
It's my pleasure to introduce two more guest a-life artists to the
list. Mauro Annunziato and Ken Rinaldo represent some of the diversity
within a-life art, as well as some of the commonalities. Mauro's work
with "artificial societies" of graphical agents, produces elegant and
intricate two-dimensional images. Ken works in robotic and bio-robotic
sculpture, creating interactive, autonomous, engaging systems which
exemplify his aspirations for a sustainable fusion between biological
and technological systems. I will hand over to them to send opening
statements, and perhaps give a personal perspective on the discussion
so far.
Mitchell
Dear empyrean,
I thank Mitchell and all you for invitation to this interesting discussion
about a-life and art.
I am not a critic of this movement, I am just as a "traveller" along this
strange interference area between art and science who imagine virtual or
hybrid (real-virtual) worlds that evocate/arise questions about our
roots/mind/society/future. I try to catch all the stimulus that science can
give me and all the freedom that art can give me but the science cannot. I
hope to give you a little contribution, please excuse for my clearly
not-native English.
Some words about an "opening statement"
My experience with alife started as an error. In 1994, fascinated by the
self-organization effects I found in the "Cretti" of Alberto Burri, a well
known Italian artist (1915-1995, look this image
http://www.francescomorante.it/pag_3/315bc.htm ), after some tentative with
cellulose and Indian ink, I tried to reproduce the ink fractures on the
computer. A lucky conceptual mistake happened; instead of a mechanic model I
made use of an "animistic model". Inside it, the fractures move
autonomously, according to a genetic code of numeric parameters. Living
patterns of filaments were generated by this experiment: natural, human and
artificial shapes, ancestral dreams. The "organic quality" of the image came
from the dynamical of the whole population of fractures-filaments. In that
years I started the production of a collection of images ("Artificial
Societies", www.plancton.com/artsoc/asociety.htm and
www.plancton.com/artsoc/artware2.htm ) which were a fundamental experience
in my path.
All these images starts with a single (or few) dna/filament/individual and
it grows through reproduction (branching), genetic mutations, clashing.
Although, in the building of this environment, I was driven by purely
aesthetic research, it was surprising to me the incredible potential of
these simple environments to evocate evolution and social behaviour. In the
subsequent years, I continued to evolve genetics, behaviour and aesthetics
of these images, each time trying to push as far as possible accidental
discoveries. In this sense I can say that the computer was really not only
an "instrument" but the real extension of my mind in a play of "create
model - explore model - discovery exceptions - again modelling exception -
come back and restart the cycle".
Many times I tried to interpret the content expressed in that images, but up
to now I cannot say what exactly is emerging. Emergent selection,
self-organization, increasing evolutionary pressure, self-constraining,
pioneers and emulators, niches of evolution, creation of biodiversity, all
these concepts are some of possible readings but many doubts are still
without an answer. In example it is quite strange the development of a
social cooperation during the evolution: groups of individuals evolve
towards a shorter lifetime in order to have a social success as a group. I
cannot say if this is a form of "group selection" or better "a selection
driven by a self-organization principle". In few word, I agree with Paul (hi
Paul !) about the fact that many artists managing these things, really don't
know what is happening "down there".
After this experience, I joined with a research/musician, Piero Pierucci
(co-founder with me and the painter Oscar Gemma de Julio of the Plancton art
group '94), to create an audio-visual interactive installation named
"Relazioni Emergenti" (Emerging Relationships). In this installation, the
previous images were developed dynamically and visitors can supply a sort of
"life whiff" towards the artificial individuals they approach with their
hand/body (difficult to explain in few words, please see here
www.plancton.com/relem/relemerg.htm ). Others dimensions were added to the
initial project: sound parallel architectures generated by the living
filaments and different emerging relations between real people and
artificial individuals in a hybrid real-virtual ecosystem.
I think the telling of this experience should be enough to explain how many
different ways to the alife are possible and how working with emergence is
far from first use of the computer as a "digital paintings" ("old-fashion
computer art" ?) or "visualizer" ("old-fashion fractal exploration"). This
story could give an idea why we choose the term "Art of Emergence" to
identify our work. In these experiences, the artwork is a generative context
of shapes and reactions that should be able to produce "emergent qualities"
during the evolution process. Tipycally the idea of emergence is connected
with global properties of the artwork due to the chaotic local interaction
of a multidude of elements and interaction with people. The creative process
is a dynamic and dialectical interference between the artist, the artwork
and the visitors in order to drive an evolutionary aesthetic process. In
this context interaction increases the dimensionality and this gives more
chances to the emergence of not-programmed shapes/evolutions.
You can find several other realizations in the website www.plancton.com.
Maybe the most interesting by the alife point of view is "E-Sparks"
(www.plancton.com/esparks/esparks.htm and
www.plancton.com/papers/evolang.pdf ) that is a still-in-progress project
for the creation of artificial society which develop an autonomous shared
language cross-fertilized by the interaction with humans. See also "Aurora
di Venere", a theatre performance of dancers and digital entities
(www.plancton.com/aurora/aurora.htm ).
You find several papers describing in detail the artist statement, artworks
and realization here: www.plancton.com/papers/papers.htm
Some comment about previous discussion
I read the interesting discussion of this list up to now. Some questions
remains to me still open. A general comment is about qualitative
interpretation of a-life. Obviously this is my subjective point of view and
particularly the point of view is the "balcony of art" rather that one of
the science.
When I think to a-life, basically I am thinking not only to the "artificial
beings" but especially to the human implications, both in terms of evocation
of our evolution/mind either in terms of expansion of the human in the
digital dimension.
What I find interesting is the continuous emotional dance between something
that is alien but maybe is also inside us, between the future and roots of
the humans, between attraction for new life and ancestral panic about it,
and finally positive and negative use of it (i.e. creativity or military
goals).
To me, one the most significant focalisation of the a-life paradigm is the
importance of the SOCIAL CONTEXT. This aspect can be expressed trough the
genetic evolution, the information exchange, the swarm intelligence. The
idea is that qualities like aesthetics, intelligence, behaviour emerge not
as a property of a single, but a collective property of an
interacting-evolving group and their interaction with the environment. This
aspect, that traces the difference between AI and AL, has many important
consequences which can influence several questions arisen in the discussion.
In example, the idea of "self modifying code" is important but it is not the
only way to the emergence. This idea is not intuitive. Let to think about
the humans: is it usual that a human being change dna during the life ?
At the contrary, try to imagine "communities of interacting/reproducing
codes" (as usual in multi thread programming). It is more easy in this case,
accept the idea of the digital evolution as progressive
selection/organization of co-evolving codes. The difference is the "social
context", this makes the difference.
Emergence cannot be in a single "agent", except the case in which the agent
is itself a swarm of sub-agents (maybe this is the case of CAs or the
biological brain). This is the reason why artworks based on a-life approach
can show a dimension which was not so developed (or at least consciousness)
in other forms of art. We could speak of an "aesthetics of the biodiversity"
or "emotion of the self-organization" (see "Autopoiesis" of Ken Rinaldo)
which are typical in this case.
Finally about authorship (speaking only for me). I am the creator of the
environment, the artist who "puts in act" the process, the creator of the
"initial memes". This is the full authorship I can claim with my signature
on the interactive installations.
For as regard the consequences of this process (the future states assumed by
the artwork in the interaction with people) I only can be a "contributor" to
a process of dissemination/mutation of the memes. Visitors are both
contributors like the hardware (don't forget the sensors, the body of the
sw) and the software iteself (likely it doesn't got a bank account ;-) ).
On the other hand if I try to have a strong control over the creations of my
creation I destroy the emergence and the beauty of the creation itself.
Mauro
______________________________________
Mauro Annunziato
Plancton Art Studio
Via Ponton dell'Elce 9, 00061 Anguillara Sabazia, Rome, Italy
Tel. 39-0630484405, 39-069981102, 39-3381699076
plancton@plancton.com
www.plancton.com
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